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Fantasy general 2 let play
Fantasy general 2 let play








fantasy general 2 let play

two cavallery, one light cav., one siege engines as one cavallery div, magicians, bowmen, one or two infantery as infantery div.) towards the shrine in the southeast. cavallery, light cav.) to your village, which can be reached within two turns from starting positions. Next time send at leas one fast unit (e.g. If any of your own "victory points" are conquered, it will lead to automatically loosing the entire game at once! The Shadow Lord could loose any of his "victory points" without loosing however after conquering the last one in a single battle the enemy proposes capitulation (reminds me of the "Black Knight" fighting against king arthur in some Monthy Python Movie. For this unit it would take exactly three turns from starting positions to your unoccupied village. I would presume that you were advancing eastward to the enemy village, rubbing up almost the entire enemy forces, while at least one enemy unit rushed to your village in the southwest and conquered it. The essential task here is to protect your own unoccupied village in the southwest (this is marked with a little red flag, indicating it to be a "victory point"!). I think you tryed to fight the "Sundered Plains" which has actually 20 turns :P. I had the opportunity to attack the castle on Island 2, but.

fantasy general 2 let play

"Unopposed the Shadowlord crusher her" or about that.now a bit about what i did: How comes that on Island 2 in my 6th battle (or about that) I get the Message: It is impossible to upgrade mechanical, magical and animal units, making those units relativly uninteresting. It is impossible to decide wether to research for regular, mechanical, magical or animal units.Ģ. In general every unit has its own advantages and disadvantages. Attacking some entrenched units they normally don't suffer damage (unless attacking bowmen), but if the attacked unit surviwes. Bowmen (Antitank/ AA-gun) are usefull for defense (only in second defense line!). Equipped with some handy items those units can flank out the enemy leaving the rest for the infantery. I recommend a cavallry/ Artillery based tactic (heavy cavallry equals tank- units, light cavallry equals reconaissance units). The idea of adding items, which can be used by the units is a real hit. The game itself is another well-done representative of the SSI "General"- familie. Track 16 - Komm süßer Tod, komm selge Ruh (Come sweet death, come holy rest) - Cantata BWV 478 Track 15 - instrumental variation of track 4 Track 14 - instrumental variation of track 4 Track 13 - instrumental (could even fit for Panzer General) Track 6 - Dona nobis pacem (Give us peace.) Mass in h- minor BWV 232 Nr. Maybee somebody else could complete this research by also spreading to other composers (I would recommend Händel and Orff). I posetivly identified two tracks as beeing written by J.S.Bach (everyone should know him, cause there are at least two ringtones originally composed by J.S.B.

fantasy general 2 let play

take a quick guess, after reading.Īs far as I was able to identify most of the music are slightly rearranged chorals, some in latin, some in english (latin with english accent gives me the creeps :P). Which country specific version of FG I do own?. So I can't be sure that the music of the last track is identical for all country specific versions. The last one also contains the narration from the intro. The war grunts fx need some work tho, hehe :bleh: Extra bag of popcorn for the uploader!Ĭhecking out my FG- CD I also found 15 musictracks. Overall, I give the game an awesome rating. Bombadiers do indeed rock, but they become target practice for their wizard :( Hexes become blocked with any ground unit, but an attack with a beefy unit pushes them out of the way, exposing vulnerable pieces. Take out fast units with heavies or calvary.

fantasy general 2 let play

Slingers are fast scouts/cannon fodder/go keep that thing busy over there. Reloading a captain is great, because the unit resists attack better, and takes only wounds. Reloading can be a chore, but wounded vs death means you can take a round and heal. The AI focuses it's magic attack on your "Best" unit. Blitzkreig! Most city monsters won't attack you one hex away, while the wandering ones definately will. Road use is critical, leading to towns and stuff of interest. One annoyance is when troops get pushed around and multiple attacked. Move archers frontline, backup with heavies, send in calvary in front of archers. if you put archers first, then the heavies, then cavalry. Downside-they must be surrounding the unit attacked. They add a defensive bonus when your units are attacked, often routing an assault. I've read other online guides, and disagree with some strats. Same for rewards(for liberating the towns/crypts/cathedrals) Having said that, the attack system is RANDOM! Read as-If you reload and attack again, you get a better/worse result.










Fantasy general 2 let play