

Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. dragons) appearing and forms of magic suddenly emerging.

The end of the Mesoamerican Long Count calendar ushered in the "Sixth World", with once-mythological beings (e.g. Shadowrun takes place several decades in the future (2050 in the first edition, currently 2084 ).
#SHADOWRUN CHARACTER SHEET 3RD EDITION SERIES#
Magic has also returned to the world after a series of plagues dragons who can take human form have returned as well, and are commonly found in high positions of corporate power. Deckers (futuristic hackers) who can tap into an immersive, three-dimensional cyberspace are opposed by rival deckers and lethal, potentially brain-destroying artificial intelligences called " Intrusion Countermeasures" – "IC" for short – who are protected by street fighters and/or mercenaries, often with cyborg implants (called cyberware), magicians, and other exotic figures, on such missions as they seek access, physical or remote, to the power structures of rival groups. A shadowrun – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. From its inception in 1989, Shadowrun has remained among the most popular role-playing games. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. It has no limit.Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. Also, the issue of only being able to enter 3 characters into the Associated Skill section of the blanks has been fixed. On page 6, it now has 5 blank spaces for programs (instead of 3) to accomodate the extra programs/actions that Unwired introduced. On page 2, under the skills, the Arcana, Enchanting and Chemistry skills have been added to the list. I've updated the Long form of the character sheet to include information from SR4a (Shadowrun 4th Anniversary Edition). Next up will be checking the other fields for similar legibility issues due to the way the fields were setup. I manipulated a few of the fields on of the SR4 Long Sheet to help make the text more legible. That has to be handled outside the document. This doesn't handle the calculations for the various grades automatically. So, just look down at the bottom right corner to see how much essence that has been spent from the character. The cost columns should auto sum and the total cost field sums all the areas up. Turns out I had missed one of the pages at the end of the Ismo sheet which has the detailed locations of the cyberware (costs and locations in the body). The last two pages for character gear and notes should work for any character without filling in stuff from previous pages. So, one only needs the first page for basic info and then choose which of the other pages one needs for a character. Aside from the first page, the rest are each customized for a variation on a character theme. Most of this sheet is just copy and paste of fields from one page to another. This just saves one step from each skill being placed on the sheet. One still needs to enter in the associated attributes value into the needed field. The skills section now does the addition of the attribute with the rank for the final pool size. Or just keep filling out and printing the additional "back pages". This is a basic sheet designed for characters that can fit on two pages. I recently found another SR4 Character Sheet to begin modifying from Super Spy Studios.


This sheet is based on the one by Ismo version 2.1. Most of the file is complete, but there are still a few sections that I haven't gotten to as yet to make editable, like the cybernetics page at the very end. I spent some time and took and created a version of a Shadowrun character sheet that is fillable in Adobe Acrobat and Acrobat Reader.
